Alassslash, level 212 (total level: 856).8 characters: + Guilodyle, level 209 (total level: 1672).7 characters: + Alassslash, level 209 (total level: 1463).6 characters: + Nosee, level 209 (total level: 1254).5 characters: + Guilodyle, level 209 (total level: 1045).Caimaneedyl, level 209 (total level: 836).8 characters: + Guilodyle, level 206 (total level: 1648).7 characters: + Nosee, level 206 (total level: 1442).6 characters: + Alassslash, level 206 (total level: 1236).5 characters: + Caimaneedyl, level 206 (total level: 1030).Guilodyle, level 206 (total level: 824).8 characters: + Alassslash, level 203 (total level: 1624).7 characters: + Cannicodyl, level 203 (total level: 1421).6 characters: + Caimaneedyl, level 203 (total level: 1218).5 characters: + Guilodyle, level 203 (total level: 1015).Guilodyle, level 203 (total level: 812).8 characters: + Monster, level x (total level: x).7 characters: + Monster, level x (total level: x).6 characters: + Monster, level x (total level: x).5 characters: + Monster, level x (total level: x).Caimaneedyl, level 200 (total level: 800).NOTE: Avoid killing monsters during the Full Moon state (most important), and New Moon. Waning Crescent: Increases final damage caused by 20%.If you kill a monster, all the others have a reconstitution + the invulnerable state (1 turn). New Moon: When you hit a monster a light damage return is applied to the allies in a radius 2 radius area around you.The cycles start in this order and once a cycle is finished, we go back to the beginning of the cycle and it's a loop: WARNING: Killing a monster during one of these cycles will give the bonus of the current cycle to all monsters for the rest of the fight! Thus each turn, all the monsters of the fight gain a bonus according to the cycle. In this dungeon, all monsters have a special mechanic called "lunar cycle". This may be a bit extreme (all for testing), but is more what I'd expect from the term glass cannon.Turtelonia's Sanctuary is found at in Crocuzko.Įntry requires giving a Turtelonia's Sanctuary Key to Turtelonia's Chamberlain, which is consumed. Has 6 range and 4k HP, which is more than I expect from a glass cannon build (for which I'd go as low as 3.2k-ish given the damage stats are good).Įdit: Right, so when I go back to change the weight of vit from the default of 22 to 10, I get a completely different set with a Brulay and 3500 vit and more int. That suggests a set with Age-Old, two whale pieces and two shylock's rings and the strange plum/orchid mount. 11/6, 0 range, fully scrolled, all dofuses, Archetypal Bow fixed. The settings I used right now (although I've gotten that before with others): Int - glass cannon. Is the default weight for vitality just that high? I don't touch the weights normally, but that seems the most likely explanation? I made sure that it's not caused by the range settings (I usually set that to 0 so it doesn't restrict sets). In balanced I can still somewhat understand it but in glass cannon it seems quite a weird choice? I would expect a 90 stat pet or even the 140 stat petsmount. I get sets with plum/stat mounts really often, usually in balanced or glass cannon mode. Note that if a project is created with the Vitality or Resists aspects, it's unlikely Tengu will be chosen regardless of class: On the other hand, more int, dodge and damages, plus a 3rd range. The other classes don't have the same preference of Lock over Dodge, so they keep Tengu.įor reference, compare the Sacrier with Tengu locked in to the one without anything locked: Therefore, Sacriers benefit more from the XLII's Lock than Tengu's Dodge, and the lack of int is compensated by the superior resists (which are the actual weakness of Tengu, but since all classes have the same weight on resists, it doesn't matter for DF). Lock/Dodge have weight 160/80 for Sacriers. DF assigns Vitality a default weight of 24 for Sacriers, while it ranges 16 (Cra) to 22 (Rogue) for those other classes. Tengu has low Vitality, high Dodge and no Lock. The reasons the Sacrier doesn't get Tengu are Vitality, Lock and Dodge. At 178 there aren't many good ways to get AP, so in all Tengu sets, Jackanapes was used to convert the extra MP into the 10th AP. So all classes got Tengu set, except for Sac. Forbid Ellie's Deluxe Mental Amulet (I should leave that forbidden by default, coming soon) Cawwot, Crimson and Emerald Dofus allowed 10/5 (range depends on class, but I didn't touch it) I did some testing about Tengu set today, 5 classes, all with the same parameters: It's great to get feedback about the quality of suggested sets, this one is very interesting to study.
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